Alabama
9th-12th Grade
State Standards
Look below to see how Banzai's courses, worksheets, activities, and games align with the Digital Literacy and Computer Science for 9th-12th Grade. Use the filters to change the location, set of standards, and grade level. Note, any one activity listed will satisfy the associated competency.
Citizen of a Digital Culture - Safety, Privacy, and Security
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
12: Describe how sensitive data can be affected by malware and other attacks.
13: Compare various security measures of a computer system. Examples: Usability, security, portability, and scalability.
14: Compare ways to protect devices, software, and data.
11: Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
Recognize user tracking methods and hazards. Examples: Cookies, WiFi packet sniffing.
Understand how to apply techniques to mitigate effects of user tracking methods.
Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.
Explain the relationship between online privacy and personal security. Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.
Identify physical, legal, and ethical consequences of inappropriate digital behaviors. Examples: Cyberbullying/harassment, inappropriate sexual communications.
Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.
Citizen of a Digital Culture - Legal and Ethical Behavior
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
15: Explain the necessity for the school's Acceptable Use Policy.
Under Development
16: Identify laws regarding the use of technology and their consequences and implications. Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.
Under Development
17: Discuss the ethical ramifications of malicious hacking and its impact on society. Examples: Dissemination of privileged information, ransomware.
18: Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
Under Development
Citizen of a Digital Culture - Digital Identity
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
19: Prove that digital identity is a reflection of persistent, publicly available artifacts.
20: Evaluate strategies to manage digital identity and reputation with awareness of the permanent impact of actions in a digital world.
Citizen of a Digital Culture - Impact of Computing
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
21: Explain how technology facilitates the disruption of traditional institutions and services. Examples: Digital currencies, ridesharing, autonomous vehicles, retail, Internet of Things.
Under Development
22: Research the impact of computing technology on possible career pathways. Examples: Government, business, medicine, entertainment, education, transportation.
Under Development
23: Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres. Examples: Artificial Intelligence/machine learning, mobile applications, automation of
traditional occupational skills
Under Development
Safety, Privacy, and Security
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
Identify, demonstrate, and apply personal safe use of digital devices.
Legal and Ethical Behavior
Standard
Defined by Digital Literacy and Computer Science
Banzai Solutions
*Any of the activities listed will satisfy the standard
Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
Under Development